10 -The perfect game. Absolutely nothing can be improved. A game of this level can not be improved upon. Impossible to achieve.
9 -A great game. A game that not only is great on the first play through, but is going to be highly regarded 10 years from now after another console itertation or two. Only a few minor flaws
8 -A game that you can identify with this console generation. This game can keep you entertained not only for hours but days on end. Multiple minor flaws, 1-2 major flaws.
7 -A very good game. It will keep you entertained while you play through it. Once you're done you may play through it to see if you missed anything or you may play it again in a year for the memories but not quite a game that will keep you playing for months on end.
6 -A slightly above average game. Nothing screams speical about this game. While a good game, may not be considered a good game for very long.
5 -An average game. Brings nothing new to the table and does not meet specifications from previously released titles. Could be a niche game or possibly a poorly realized idea.
4 -A below average game. Game has several problems that limit the players enjoyment of the game.
3 -A bad game that while finding something new to bring to the gaming community, doesn't have their idea fully realized or fully implemented. The game has many glaring issues but can be played and enjoyed by a very select few.
2 -A horrendous game that is barely playable. Players are left wondering why they paid money to buy/rent the game.
1 -A game that brings absolutely nothing to the gaming community. The game lacks any thought, production, or desire to play. While this score is possible, I doubt that any publisher would let their game out of the door.
Update (5/22/08): Upon further thought, the scoring system is not completely analog. What I mean by this is that is is difficult, if not impossible, to distinguish between a 9.4 and a 9.5 unless I have a criteria for each sub point. All scores will now end in a '.0', '.5', or '.9'. A score with a zero following will be as close to the score described. A half score will be awarded if a game is significantly better than the whole score below, but hasn't completed all criteria to move up to the next complete score. A score with a '.9' following it will show that the game is one or two minor details short of the next full score. If you have any questions or comments leave them and I'll respond as soon as I can.
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Saturday, April 18, 2020
Review Score Descriptions UPDATED!
Thursday, August 28, 2008
New News Site for Gamers
I'm now an author at a gaming news website. Come visit us at GameZig here.
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Sunday, July 13, 2008
Diablo PC Review
I first played Diablo ten or so years ago, not too long after it was first released. I greatly enjoyed the game then not only for single player but the free multi player that was available. With the recent announcement of Diablo III, I decided to go back and play the first two games.
Diablo starts with you, the hero, in a dimly lit town. As you talk to the towns folk you learn this town is named Tristram and has recently come under attack of demons and has been cut off from the rest of the world. As a hero you investigate what is occurring and come to realize Diablo: The Lord of Terror, has been resurrected under the town. It is your job, and your job alone to ride the town of this evil.
Diablo is an action RPG from creators Blizzard. The game is heavily action driven with only character stats, equipment and spells to actively control. While this game was released in 1997, it is still a great amount of fun to play today. The Battle.net servers allow you to play online with friends (for free) as well as in single player. There is a personal chest to store items not being used in multiplayer. This chest and it's contents are saved and travel to any game the player goes to.
Pros
Cons
Overall this was a great game and the first time I beat the game in single player. Diablo was as much fun as I remember and I enjoyed the entire play through. I give this game a 9/10.
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Sunday, May 4, 2008
Grand Theft Auto IV Review
To be honest, I was excited about GTA for the last month or two. Because of all the great games that came out the second half of last year I was unable to buy into the hype until later than most. Cons (most of which are nitpicking): Overall this is a great game with a few minor annoyances. I have not played multiplayer yet but I will update the post when I do. The game's major flaw is it didn't much new the video game table. While not all games are required to do this a game of this caliber should have. I give it a solid 8.5/10 right now but if multiplayer adds much, which it can, the rating may go up.
I've played the last few iterations of GTA. I dabbled a bit on a friends version of GTA 3, and completed Vice City and San Andreas (story at least) on the PS2. It was a difficult decision for me to decided which version to buy as I prefer the Playstation 3 over the Xbox 360 but with the majority of my friends having an Xbox and this latest iteration of GTA having multi-player I purchased it for the 360.
I remember when I first preordered the game that I was excited that the special edition came with a safety deposit box along with all the goodies. I have been a bit of a sucker as of late for special editions. Now having the game for almost a week, all I've used the lock box for is to hold the other extras that came with the special edition. Now $30 extra for a decent duffel bag, and a lock box is not a bad deal but it also isn't an especially great deal either. I would recommend the standard version of the game over the special edition unless you need a lockable carrying case for extra controllers/games or if you have something of value. It appears to be made of aluminum so its easily transported.
Now onto the actual review. Minor Spoilers, mainly about the opening.
GTA IV begins with the main character's, Niko Bellic, journey to Liberty City in search of the American dream. Niko's cousin Roman has been sending letters to Niko telling him about how Roman is living the American dream full of sleeping with multiple women, huge mansions, and fast cars. Very quickly the player learns that the American dream that Roman is living is anything but. Roman is struggling to get by and lives in a roach infested apartment.
Niko gets introduced to his first friends/business partners through his cousin. The first missions are very simple and give the player the ability to explore some of Liberty City, get used to driving (which I believe is much more realistic and therefore difficult than previous games in the series), and try out the new GPS feature.
The game progresses in a similar way to previous GTA games with exception of having sometimes to wait for a phone call on Niko's cell phone. To progress the story missions must be completed and certain missions are only unlocked after others are completed. There are four instances that I can remember where the player can either chose to kill or spare a person or gets to choose which one from a pair to kill. The final main mission is like this where you can either make a deal with or kill someone from the game who betrayed Niko.
The games size and detail is great but I didn't fully realize this until a mission where I used a helicopter and could see all the buildings above street level. When driving your focus is on the car and avoiding traffic but while flying your obstacles become the massive buildings that you must avoid or fly over. This large cityscape is beautiful and like San Andreas it is hard to get a full view of the size without getting a look down on it from above.
I finished main mission based part of the game in about 30 hours. This would have been longer but if I had failed a mission 3 times I would load the last save and try it again. Normally I wouldn't do this but there is an achievement in the game for beating the main part of the game in less than 30 hours and while I enjoyed the game I thought it would have been a while before I gave all my progress up to complete the game again to get that achievement.
Pros:
Update:I've played some of the multiplayer now. The multiplayer, in my opinion, is fairly average. While there are some new modes that have great potential, the matchmaking/party system are not the best.
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Monday, April 28, 2008
Lost: Via Domus Review
I am a huge fan of the television show "LOST." I don't think I've missed an episode since I got into the series (which was right before season 2 started). The main reason I purchased the game was due to my enjoyment of the show. The game does NOT fit into the cannon of the show, so you will not learn anything new about the show by playing the game.
LOST: Via Domus stars a background character in the Lost universe. You start the game as a passenger who is about to be assaulted by a menacing looking man on the plane. Just before this can begin the plane tears apart and you have crashed on a mysterious deserted island. When you awaken, you figure out you have amnesia, and you must begin your quest to find out who you are, but there are many forces acting on this island and not all of them are benevolent.
The game is broken up into seven episodes all with their own flashback, signature to LOST. With each flashback your character learns a little more about his past and why he was on the plane. The game spans the first two seasons but has a few locales from the third season.
Via Domus, I would classify as an action platform game. Almost all of the game takes place in the third person. There are only two spots where firing a bullet is required, however a third possibility is in the final episode which offers a slightly different ending sequence. There are only a few action sequences that are quite short but offer a lot of fun.
For LOST fans the voice acting is bit off due different actors being used for the majority of the roles however the voice acting to a non viewer would be slightly above average. There were a few spots where the emotion being shown in the game (ie. Jack being angry) wasn't carried over into the voice acting but it only happens a few times.
The walks through the jungle become tiresome due to the difficult nature of navigating. You are always given a direction to go whether it be scattered plane debris or by directions written on trees. If you are slightly off 1-2 degrees you can miss the next piece due to a tree being in the way and then have to back track to the nearest marker or start that entire jungle sequence over.
The creators of the game, Ubisoft, did a great job recreating the set of LOST. The beach, hatch, the Staff, Sonic fence, the Flame, etc., where all beautifully done. A lot of time and energy went into researching the various items that were recreated.
Pros:
- Great environmental design
- Sticks to places and people the fans would know.
Cons:
- Voices where not as they sounded in the show and poor dialog user interface.
- Getting lost (no pun intended) on jungle treks
- No replay value
Overall this is a slightly better than average game. The game does not have any game breaking issues but has several things that could be improved upon. I give this game a 7.0/10. I'd recommend fans of the show if they wanted to play it to find it used as it would be a few dollars cheaper or rent it.
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Friday, April 18, 2008
Viking: Battle for Asgard Review
As you start the game and talk to the few people available, in each village you are given quests to do. Most of these quests are either rescue another viking clan or do some sort of task and return with proof that you've done it.
While the quest descriptions are boring, the game play is addicting. Killing Legion gets more difficult as you progress though the game. At first there are only unshielded opponents. As the player moves, he encounters Legion with wooden shields, metal shields, and one type of enemy that is very good at blocking your attacks with his sword. Also as you progress through the game you can learn special fighting moves to help aid you in battle. Some moves allow you to sneak up on enemies and dispatch them without him warning other Legion nearby or more powerful moves that can break the legion shields in a matter of 2-3 hits.
The game has a fast travel system in between Leystones where you can "warp" to any you have previously visited as well as one in each of the players main encampments. These aid the player when he is resurrected after being defeated as well as on the return trips to some settlements to "prove his worth" to the clan leader.
Now in the seventh generation of consoles, graphics always are a factor. The graphics in Viking do not disappoint. The game has an extensive drawing distance to the point where you can see across almost an entire island. During the major battles you can add up to several hundred allies and enemies on the screen interacting.
The game does suffer a bit during these large battles. The frame-rate would slow down noticeably at times but never longer than a few seconds and never more that a few times during each major battle.
The game also suffers from lack of online multi-player, either cooperative or battle. While I understand the lack of online features the lack of replay ability of the game may make it a difficult purchase for some people.
Pros:
- Massive Battles
- Great Visuals
- Addictive Gameplay
Cons
- Some frame-rate issues during large Battles
- Lack of replay built into game design
Overall I would rate this game a 7.9/10. This is a very good game and I am looking forward to a sequel.
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